Ratchet and Clank Future Tools Of Destruction.

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Well it’s finally here.

The reason to own a Playstation 3

The quest into this 5th installment started last night with the return of our ‘dead’ PS3 from the Sony repair facilities.

After approximately 4 hours of game play here’s my initial reaction.

It’s friggin beautiful! By far the most visually appealing game I’ve played for the PS3.

Game play

  • Is as smooth as butta. It’s a pleasure to play and is just simply visually stunning.
  • Even the parts that use the 6 axis for control, this is by far the best implementation of this technology.
  • It’s not hard. Though no Ratchet and Clank game has been all that ‘hard’, this is somewhat too easy. After 4 hours of play I died only a handful of times, most of those were from jumping off into the abyss by accident and not by the hand of any of the foe’s.
  • Some parts of the game, like piloting the ship and fighting the big bad Pirate ship on the way to a planet are down right dumb. There isn’t any skill involved in this portion of play. Just fly in random circles and shoot. You won’t die, and if you do this long enough, you’ll eventually beat the pirate ship.
    • Note: in this day and age of video games, no games should be so easy a monkey could play it, and that’s not what I bought R&C for.
  • You start out with too much stuff. In prior adventures you’d have to work a bit to find the good gadgets. In Future Tools, you start out with too many.
    • Granted, if this installment was aware of prior quests, and you started out with them because of that, I’d be OK with it. I don’t know yet if I’ll receive any super cool weapons or discounts because of these prior quests as in previous games.

The Weapons

This is what we buy R&C for. To blow stuff up in creative ways w/o any attempt at realism. There’s no blood or gore, it’s just down right fun.

4 hours into it, and with a few weapon upgrades, I’m a little disappointed. But perhaps I just haven’t unlocked the fun stuff yet. I don’t have a Quack-O-Ray, or a Taunter, or anything fun (yet), nor certainly anything as devastating as the Flux Rifle. But time will tell.

The whole game feels as though it was rushed by Insomniac. The storyline/plot is same/same. Game play is great, but it’s missing the ‘hook’. The comedy and wit isn’t nearly as good as in the past. It really feels like I’m playing a previous version that was simply mastered for high def. It’s like watching the Newly mastered Jungle book from the Disney archives. Same story only prettier. Less exciting be case after four hours I haven’t been ‘wowed’ yet by anything other than the artwork.

If Resistance was given a 9 out of 10 stars, then Future Tools will score an 11 just based upon the smooth game play and visuals. It’s still entertaining, dot get me wrong, but it’s lacking something. Something you just know Insomniac would give you.

I’ll report back when I’m finished and hopefully I won’t feel so torn.